Well, not thieves, per se. I've always fancied an Assassin class, working sort of like a short-range Ranger. Their AC would between a Ranger and Warrior's. They'd get interrupts and Condition-inflicting skills, but little in the way of straight-up damage. Their primary attribute could be Speed or Agility or something, which could increase their movement by tiny increments per rank. his would allow for hit-and-run meleers, something that's pretty rare in Guild Wars (it's usually either rush to the front lines or run from the enemy). They'd be fun, I think, and would be pretty much the only classic fantasy profession not currently covered. Maybe we could have more professions unique to Guild Wars, like the Mesmers, but I doubt it, and actually wouldn't prefer it. When you get a new game, you're usually excited to go and play that heroic Warrior you've always dreamed off, or that sinister Necromancer, or wise, Gandalf-like spellslinger... not some weird "Valmorphinizer" class you've never heard of.
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